Command palette

The Command palette is a dialog that shows the commands available in the current context. You can open it by pressing Ctrl+K or clicking on the Command Palette option of the Main menu.

Not all commands are shown, those that do not apply to the current context (active view, active editor or active dialog) are omitted.

In the dialog, you can select a command and execute it by pressing the Execute button.

Command palette dialog.

Commands are contributed to the workbench, by plugins.

Here a list of all the available commands, grouped by category:

Category

Command

Keys

Description

General

Decrement Tab Size

Ctrl+3

Make bigger the editor tabs.

General

Increment Tab Size

Ctrl+4

Make smaller the editor tabs.

General

Close Editor

Ctrl+Q

Close active editor.

General

Close All Editors

Ctrl+Shift+Q

Close all editors.

General

Undo

Ctrl+Z

Undo operation

General

Redo

Ctrl+Shift+Z

Redo operation

General

Collapse All

C

Collapse all elements

General

Select All

Ctrl+A

Select all elements

General

Expand/Collapse Branch

Space

Expand or collapse a branch of the select element

General

Escape

Escape

Escape

General

Command Palette

Ctrl+K

Show a dialog with the list of commands active in that context.

General

Open Comment Dialog

Ctrl+Alt+Space

Open a comment dialog to write texts in presentations or screen-recording videos.

General

Select Color Theme

Ctrl+2

Select the color theme of the IDE.

General

Increment Viewer Font Size

Increments the font size of viewers

General

Decrement Viewer Font Size

Decrement the font size of viewers

General

Reset Viewer Font Size

Reset the font size of viewers

Edit

Save

Ctrl+S

Save

Edit

Delete

Delete

Delete

Edit

Rename

F2

Rename

Edit

Copy

Ctrl+C

Copy selected objects.

Edit

Cut

Ctrl+X

Cut selected objects.

Edit

Paste

Ctrl+V

Paste clipboard content.

Edit

Update Current Editor

Refresh the current editor’s content.

Edit

Paste In Place

Ctrl+Shift+V

Paste the objects in destiny at the same original locations.

All In One

Open Project

Ctrl+Alt+J

Open an existing project.

All In One

Close Project

Ctrl+Alt+C

Close the current project.

All In One

New Window

Open a new window.

Files

New File

Ctrl+Alt+N

Create new content.

Files

Go To File

Ctrl+P

Search for a file and open it in the default editor

Project

Enable Open Code File In External Editor

If enable, clicking on a coding file in the Files view opens the external editor

Project

Disable Open Code File In External Editor

If disabled, clicking on a coding file open the built-in editor.

Project

Play Project

F12

Run this project in the browser.

Project

Quick Play Project

F10

Run this project in a dialog.

Project

Reload Project

Ctrl+Alt+R

Reload the project files.

Project

Compile Project

Ctrl+Alt+B

Compile all files.

Project

Locate File

Ctrl+Alt+L

Open the selected file (or project root) in the OS file manager.

Project

Open VS Code

Ctrl+Alt+U

Open the project in the configured external editor (VS Code).

Asset Pack

Import File

A

Import a new file into the project by adding an entry for it to this Asset Pack.

ScriptNode

Create User Files (js)

Create the user files with the ScriptNode API.

ScriptNode

Create User Files (js-module)

Create the user files with the ScriptNode API.

ScriptNode

Create User Files (ts)

Create the user files with the ScriptNode API.

ScriptNode

Create User Files (ts-module)

Create the user files with the ScriptNode API.

Scene Editor

Preview Scene

Ctrl+0

Run the game and jump to the scene of the active scene editor

Scene Editor

Set Default Render Type To CANVAS

Set the default render type of the scenes to Phaser.CANVAS

Scene Editor

Set Default Render Type To WEBGL

Set the default render type of the scenes to Phaser.WEBGL

Scene Editor

Enable Pixel Art Rendering

Enable pixel-art rendering in the scenes

Scene Editor

Disable Pixel Art Rendering

Disable pixel-art rendering in the scenes

Scene Editor

Fix Duplicated Scenes ID

Fix the duplicated ID of the scene files.

Scene Editor

Migrate All Scene Files

Run the migration process in all scene files and compile the project.

Scene Editor

Clear Scene Thumbnail Cache

Clear the thumbnail images cache.

Scene Editor

Go To Scene

Ctrl+Alt+O

Quick dialog to open a scene file.

Scene Editor

Move Up

PageUp

Move up object in the list.

Scene Editor

Move Down

PageDown

Move down object in the list.

Scene Editor

Move Top

Home

Move top object in the list.

Scene Editor

Move Bottom

End

Move bottom object in the list.

Scene Editor

Add Object

A

Add a built-in object to the scene.

Scene Editor

Duplicate Scene File

Duplicate the scene file, with a new ID.

Scene Editor

Toggle Visibility

V

Toggle the visible property of the object

Scene Editor

Create Layer With Selection

Create a layer with the selected objects

Scene Editor

Create Container With Selection

J

Create a container with the selected objects

Scene Editor

Trim Container

Shift+T

Remove left/top margin of children.

Scene Editor

Break Parent

Shift+B

Destroy container and re-parent children.

Scene Editor

Select Parent

P

Select the parent container

Scene Editor

Select Children

N

Select the children

Scene Editor

Move To Parent

Shift+P

Re-parent the selected objects.

Scene Editor

Open Output File

Open the output source file of the scene.

Scene Editor

Compile Scene

Compile the editor’s Scene.

Scene Editor

Translate Tool

T

Translate the selected scene objects

Scene Editor

Rotate Tool

R

Rotate the selected scene objects

Scene Editor

Polygon Tool

Y

Edit the points of the polygon.

Scene Editor

Scale Tool

S

Scale the selected scene objects

Scene Editor

Origin Tool

O

Change the origin of the selected scene object

Scene Editor

Select Region Tool

Shift+S

Select all objects inside a region

Scene Editor

Pan Tool

Space

Pan the scene viewport

Scene Editor

Resize Tool

Z

Resize selected objects.

Scene Editor

Arcade Physics Body Tool

B

Edit body of selected objects.

Scene Editor

Slice Tool

Edit selected slice objects.

Scene Editor

Hit Area Tool

I

Resize the hit area of the selected objects.

Scene Editor

Set Origin To Top/Left

Ctrl+Numpad7

Set the origin of the object to (0,0)

Scene Editor

Set Origin To Top/Center

Ctrl+Numpad8

Set the origin of the object to (0.5,0)

Scene Editor

Set Origin To Top/Right

Ctrl+Numpad9

Set the origin of the object to (1,0)

Scene Editor

Set Origin To Middle/Left

Ctrl+Numpad4

Set the origin of the object to (0,0.5)

Scene Editor

Set Origin To Middle/Center

Ctrl+Numpad5

Set the origin of the object to (0.5,0.5)

Scene Editor

Set Origin To Middle/Right

Ctrl+Numpad6

Set the origin of the object to (1,0.5)

Scene Editor

Set Origin To Bottom/Left

Ctrl+Numpad1

Set the origin of the object to (0,1)

Scene Editor

Set Origin To Bottom/Center

Ctrl+Numpad2

Set the origin of the object to (0.5,1)

Scene Editor

Set Origin To Bottom/Right

Ctrl+Numpad3

Set the origin of the object to (1,1)

Scene Editor

Replace Type

Replace the type of the selected objects.

Scene Editor

Convert To TileSprite

L

Convert the selected objects into TileSprite instances. Or resize it if it is a TileSprite.

Scene Editor

Open Prefab

F

Open the Prefab file of the selected prefab instance.

Scene Editor

Create Prefab With Object

Create a new prefab file with the selected object.

Scene Editor

Quick Edit Output File

Q

Shortcut to edit the compiled code in a popup editor.

Scene Editor

Open Output File in VS Code

Ctrl+Alt+E

Open the compiler output file in the configured external editor (VS Code)

Scene Editor

Move Object Position 10x Left

Shift+Left

10x Move selected objects position in the ‘Left’ direction

Scene Editor

Move Object Position Left

Left

Move selected objects position in the ‘Left’ direction

Scene Editor

Move Object Position 10x Right

Shift+Right

10x Move selected objects position in the ‘Right’ direction

Scene Editor

Move Object Position Right

Right

Move selected objects position in the ‘Right’ direction

Scene Editor

Move Object Position 10x Up

Shift+Up

10x Move selected objects position in the ‘Up’ direction

Scene Editor

Move Object Position Up

Up

Move selected objects position in the ‘Up’ direction

Scene Editor

Move Object Position 10x Down

Shift+Down

10x Move selected objects position in the ‘Down’ direction

Scene Editor

Move Object Position Down

Down

Move selected objects position in the ‘Down’ direction

Scene Editor

Select All With Same Texture

Select all the objects with the same texture.

Scene Editor

Replace Texture

X

Change the texture of the selected objects.

Scene Editor

Replace Texture Frame

F

Change the texture’s frame of the selected objects.

Scene Editor

Toggle Snapping

E

Enable/disable the snapping.

Scene Editor

Snap To Object Size

W

Enable snapping and set size to the selected object.

Scene Editor

Add Arcade Physics Body

Add an Arcade physics body to the selected objects.

Scene Editor

Remove Arcade Physics Body

Remove the Arcade physics body from the selected objects.

Scene Editor

Center Arcade Physics Body

Center the Arcade Physics Body of the selected objects.

Scene Editor

Resize Arcade Physics Body To Object Size

Resize & center the Arcade Physics Body to fill the whole object’s size.

Scene Editor

Browse Scripts

Shift+U

Opens the Browse Scripts dialog

Scene Editor

Add Script

U

Opens the Add Script Dialog

Scene Editor

Add User Component

M

Pick a User Component and add it to the selected objects

Scene Editor

Browse User Components

Shift+M

Browse all user components in the scene’s objects.

Scene Editor

Add Prefab Property

Add a new property to the current prefab

User Components Editor

Add User Component

A

Add a new User Component.

User Components Editor

Compile

Compile User Components file.

User Components Editor

Open Component Output File

Open the output source file of the selected component.

User Components Editor

Quick Edit Component Source File

Q

Open output component file in a popup editor.

User Components Editor

Open Component Output File in VS Code

Ctrl+Alt+E

Open the compiler output file in the configured external editor (VS Code)

Sprite Animation

Add Animation

A

Add a new animation

Sprite Animation

Prepend Frames

Prepend frames to the selected animation.

Sprite Animation

Append Frames

Append frames to the selected animation.