Importing files
Before you can use a file in your game, you must create a configuration entry for it in an Asset Pack file. This is called importing the file.
You can import a file using the Asset Pack Editor’s Main toolbar or Blocks view, or using the Files view. We’ll discuss each of these in the following sections.
A special section discusses the advantages of importing scripts using the Asset Pack file: Importing JavaScript files.
You can un-import a file, removing its Asset Pack file entry, by pressing the Delete
key in the Asset Pack Editor or the Outline view, or from their context menus.