Input
We are exploring on the ways of helping you with the handling of the input of your game. As a start, we are supporting the Phaser.Input.Keyboard.Key API in the Scene Editor and the Hit Area of an object.
We are exploring on the ways of helping you with the handling of the input of your game. As a start, we are supporting the Phaser.Input.Keyboard.Key API in the Scene Editor and the Hit Area of an object.