Color property type
The color property type accepts string values with the format of colors. It provides a dialog for picking a color and returns it with a hex format (including the alpha component).
The scene compiler generates the code for defining a Color property like this:
class GoToSceneButton extends Phaser.GameObjects.Image {
...
/** @type {string} */
fadeOutColor = "#ffffffff";
}
And generates the code for setting the property in a scene:
// goToSceneButton (prefab fields)
goToSceneButton.fadeOutColor = "#ff00b5ff";
There are many different ways of representing a color, you can use the Phaser.Display.Color class for converting to different formats.