Key Code property type
This type of property allows selecting one of the key codes available in the Phaser.Input.Keyboard.KeyCodes
class:
You can use properties of this type for binding the behavior of an object or a game action with a certain keyboard key.
Property code generation
The scene compiler generates the Key Code properties like this:
class Dragon extends Phaser.GameObjects.Sprite {
constructor(..) {
...
}
private jumpKey: number = Phaser.Input.Keyboard.KeyCodes.UP;
}