Scene Key property type
This user property type allows any string values but provides a dialog for selecting a scene key. This dialog shows all the scenes of the project and you can pick one. Then, its key is set as a value.
The scene compiler generates Scene Key properties like this:
class GoToSceneButton extends Phaser.GameObjects.Sprite {
constructor(..) {
...
}
/** @type {string} */
jumpTo;
}
And the code it generates in the scene is like this:
// goToSceneButton (prefab fields)
goToSceneButton.jumpTo = "Level";